
Location: Kevin Galbraith’s Desk
In real life, I cannot resist a well made suit. So why resist in Second Life? For about 60 cents, Iggy has another new look. And it takes me to the issue of what to wear for meetings in-world.
Iris Ophelia, the “metafashionista” featured frequently in Wager James Au’s “New World Notes,“ once did a column about how major companies do check avatars’ appearance when conducting job interviews in Second Life. That’s right—job interviews. Show up as a hillbilly, dominatrix, or purple dragon and you do not get the face-to-face interview. Or maybe you do, depending on the firm.
I like being a clohes-horse. But there’s no way I’ll be told how I have to dress in real life, beyond looking professional in the classroom. Sometimes I wear a suit just because they look good on me and offices have become so casual. Ask my colleague Dan Roberts, Mr. “A Moment in Time” of NPR fame. Dan dresses nicely, and if he had an avatar, he’d be sharp, too.
So the moral here is to have a virtual wardrobe for those times when you need to get that job or make that impression, but never let the clothes define you. When in doubt in either world, I’ll just over-dress and pretend I’m Spanish. Now they are people with delightful tastes in fashion. When I’m an actual geezer, I’m going to dress as nicely as my Lebanese grandfather did—suit, tie, hat. You will not—ever—catch me in the pastel kiddie-clothes old people wear in this country. YUCK!
Got some fashion tips? Send them my way.
Your hard-working office boy, Ignatius.
Be sure to check the “In a Strange Land” Archive for old posts
Reader Comments:
Done—I’ve had the ape suit for many months.
If only corporate types acted as civilly as most large primates. Imagine Donald Trump and his pals grooming each other.
Uh, maybe not…
Why not make your avatar look like a monkey when you meet the corporate types? Then anything you wear could be considered a “monkey suit”.
Just a thought from a borg who knows a bit about looking like everybody else in the cubicle…err…collective.
c
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