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SL: Gen-X Paradise?
Joe Essid
August 22, 2008 12:22 PM


Location: Virtual Office In-World

My concerns about how Millennial-age kids react warily to open-ended “play” prompted me and my colleague Beeble Baxter (that giant raccoon) to write an article about these students that is now under peer-review at an academic journal.  During the research phase of this project, virtual journalist Feldspar Epstein interviewed me about our work.  Her blog entry on this topic summarizes our findings.

Have a good look at Feldie’s entry in Metaverse Journal. I think that we may be on to something about why the ambience of SL™ is so often “grunge” and free-form (from its Burning-Man roots, in part) instead of goal-and-rule oriented, characteristics of the generation born after 1982.

Not all of that demographic are so cautious and task-driven. I had a fun meeting today with my Millennial-Gen Writing Fellow who will be assisting a group of first-year students with the drafts of wiki projects about SL.  And for one of the first times ever, we used my virtual office, because my Writing Fellow is at home in real life. 

Both she and I wonder, however, how well first-years will take to this world. A lot more on that topic will come to this space soon.

Be sure to check the “In a Strange Land” Archive for old posts



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